TWD, Survival Rule Of The Week: Can’t keep a bad man down
By Liam O'Leary
2) Hostiles are smarter than you might think.
You know what I thought was pretty clever? The tunnel Beta dug out of that led him right in the middle of Alexandria, because, apparently, Dante had prepared that opening well in advance of Beta’s arrival. But, the thing that really got me was that the end Beta came out of was disguised…as a grave.
Well played, sir.
The thing is, in a zombie apocalypse, hostiles need to be clever if they intend to be successful. If a person went around just saying that if you didn’t give them all your stuff, they’d kill you, they’d probably only be able to do that until they came across a group of about three or four average-sized adults who just…stomped them to death.
So, they need to think outside the box, not only to survive, but, to be a hostile while doing it.
The reason I say this is because, if you’re assuming that hostiles, because they’re hostiles, must just be dumb, violent, brutish thugs, you’re going to get yourself killed, because while you’re out there thinking the hostiles are idiots, they’re going to be plotting ways to sneak into (Or outright destroy) your base, and you with it.
The best thing you can do is try to find the weaknesses in your group, your base, and your plans, because…that’s probably what your enemies going to be doing, and if you figure those out, you can figure out countermeasures.