TWD, Survival Rule Of The Week: You can’t run from problems
By Liam O'Leary
3) When You Avoid Some Problems, They Only Get Worse
Sadly, Maggie’s attempts to get her people away from the Reapers appears to have made things worse for everyone. The communities in Virginia are literally just finished with the Whisperers and all the destruction they caused. One of the Reapers was hunting Maggie’s people, telling her that his leader has “marked” them, it’s easy to assume that Maggie has inadvertently led the Reapers to Alexandria, and likely unleash a fresh Hell on the weary community.
This is how some problems will go in a zombie apocalypse.
Imagine, for example; you discover that there’s a herd of zombies not far from your base. You decide that your people can’t fight them and choose to leave the herd be.
Assuming you’re right, it’s not as if not dealing with them will improve the situation. Those zombies are going to make noise, and that noise will eventually draw more zombies, who’ll draw a few more, and a few more, and so on, until that herd balloons to far more than what you started with.
The chances are that herd will eventually get out and make their way to your general area. At that point, you’ll have to deal with them.
Of course, by then, the reason you didn’t want to fight them in the first place will have only been exacerbated, and you likely be left with no other alternative.
Sometimes, it’s best to deal with your problems as soon as possible, because the longer you put off doing it, the worse those problems may become.