The Walking Dead, Survival Rule Of The Week: The Littlest Things

Melissa McBride as Carol Peletier - The Walking Dead _ Season 10, Episode 21 - Photo Credit: Eli Ade/AMC
Melissa McBride as Carol Peletier - The Walking Dead _ Season 10, Episode 21 - Photo Credit: Eli Ade/AMC /
facebooktwitterreddit
Prev
3 of 5
Next
Norman Reedus as Daryl Dixon – The Walking Dead _ Season 10, Episode 21 – Photo Credit: Eli Ade/AMC
Norman Reedus as Daryl Dixon – The Walking Dead _ Season 10, Episode 21 – Photo Credit: Eli Ade/AMC /

2) Things Can Change Quickly.

While Carol was busy trying to catch the rat, Daryl was trying to find any animals that Alpha’s horde hadn’t devoured, which was quickly sidetracked by his need for a hose for his motorcycle.

In the search for his hose, Daryl found an abandoned car in the woods…well, almost abandoned. You see, one of this car’s former occupants was still inside, having turned into a walker, and, to say the least, it was not happy about Daryl trying to cannibalize its home for parts.

Being a lone walker trapped in a car, Daryl ignored it and went about the business of taking the parts he needed from the undercarriage of the car.

Unfortunately for Daryl, the car was partially on a small slope. It made it easier for him to get underneath the car, but it also made it potentially unbalanced. While he tried to get the hose, the walker, able to see which side of the car Daryl had gone to and able to hear him, crawled to the rear of the car to try to get at Daryl where it last saw him. This, naturally, caused the car’s weight to shift…and nearly crush Daryl beneath it.

From Daryl’s perspective (Frankly, from almost anyone’s perspective), a lone zombie trapped in a car is of little concern — It can’t get through the door or window, and it’s not smart enough to open either of them — but, because of the precarious situation the car was in, all it took was the walker to shift his position for Daryl to nearly die what would have been a horrible death by being crushed like a bug beneath the walker’s final resting place.

That’s how quickly a situation can change in a zombie apocalypse. Something as simple as you losing your footing can make an easy situation very dangerous in a split-second.

You can’t let yourself get complacent when dealing with threats, be they human, animal, or zombie. If you can, you should eliminate the threat if there is a reasonable chance that its continued presence can become a problem for you because, even otherwise, small threats can become dangerous quickly if the circumstances are right.