The Walking Dead, Survival Rule: Actions Have Consequences

Daniella Pineda as Idalia, Danny Ramirez as Eric - Tales of the Walking Dead _ Season 1 - Photo Credit: Curtis Bonds Baker/AMC
Daniella Pineda as Idalia, Danny Ramirez as Eric - Tales of the Walking Dead _ Season 1 - Photo Credit: Curtis Bonds Baker/AMC /
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Walking Dead
Daniella Pineda as Idalia, Danny Ramirez as Eric – Tales of the Walking Dead _ Season 1 – Photo Credit: Curtis Bonds Baker/AMC /

Tales of the Walking Dead season finale

Do suspicious things, and you’ll make people suspicious of you. 

As things between Idalia and Eric began to break down in the season finale of Tales of The Walking Dead, the pair began to discuss the fate of Maria, a woman who was part of the group they’d briefly joined up with before arriving at Alma’s home. As the group was desperate for food, Idalia and Maria went scouting to find some, yet, only Idalia came back. She explained that Maria broke her ankle, and she had to leave her to escape.

Maria’s group did not believe her.

This is why Idalia and Eric had to kill Maria’s group because they believed Idalia’s story was a little too convenient and that she left out crucial details, like her role in everything, and sought retribution for their fallen friend.

This brings us back to where we started. You see, as the hauntings increased in intensity, Eric, who had initially thought it was all in Idalia’s head, began to feel the brunt of the activity, including severe headaches. Idalia, trying to help, poured him a glass of water, which, upon tasting, Eric spat out, complaining about a foul taste, and asking if Idalia was trying to poison him. At that moment, he asked the question that had probably been hanging in the air from the moment Idalia returned without Maria: What really happened out there?

As I’ve said before, trust is crucial in a zombie apocalypse. If your group doesn’t have it, it is doomed. Distrust can easily spiral into paranoia, infighting, and open conflict, rendering the whole point of having a group moot, as, instead of trying to protect one another, you’re trying to kill each other. It is because of this that you need to work to build trust.

What if you don’t, though? What if you behave in a sketchy, dubious, or suspicious manner? What if you make a habit of stealing from other group members, disappearing without explanation, shirking responsibilities, being the only person present for accidents or disappearances, or just straight-up lying?

Easy: People stop trusting you.

Like I just finished saying, once trust is gone, things can break down frighteningly easily and cause your whole group to break down in kind. The bottom line is if you act suspicious, people will become suspicious of you, and whatever happens to you afterward will be no one’s fault but yours. Do whatever you can to ensure you’re not making yourself look suspicious unless you want to be the first person your group turns on.

The Walking Dead, Survival Rule Of The Week: Keep Your Wits About You. dark. Next

And that’s our Walking Dead Survival Rule Of The Week! A zombie apocalypse will be a desperate time, and desperate times call for desperate measures. Even then, though, there are lines that you shouldn’t cross and moves you shouldn’t make. Decisions made in haste or panic, without thinking about consequences, will likely result in those consequences hitting you hard. And acts of wanton greed, selfishness, callousness, or cruelty will either leave people looking for vengeance or leave you so guilt-ridden as to consume you. Either way, your actions in the zombie apocalypse will have consequences. If you want to avoid doing things that might warrant those consequences, why not pick up my book, The Rules: A Guide To Surviving The Zombie Apocalypse! You can also get it at Amazon here, on iTunes here!